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2020 Futsal Season/Tournament Rules
by posted 01/31/2020

The CSAL Futsal Season will begin Monday, February 10th and end Thursday, February 13th.  Friday, February 14th will be used as a make-up day in case matches games are cancelled due to weather or any other unforeseen reason.  The single elimination tournament will begin Tuesday, February 18th and will conclude on or before Friday, February 28th. The regular season (pool play) and the single elimination tournament will be hosted at regional locations.    

Futsal is played as 5v5 (indoor soccer) with two 20 minute halves. The teams will be seeded based on record.  Team seeding will occur after group pool play with the winner of the groups being the top seeds. Tie Breakers for seeding of teams out of group pool play:

1.            Total Points

2.            Goal Differential

3.            Goals Allowed

4.            Coin Flip


Most of what you need to know about Futsal in this overview.  It is recommended you make copies of this handout or encourage your players and parents to review this so that all will be familiar with the rules.

Futsal is a fast-paced game that is fun to play and will help players to improve their skills.  USYF’s goal is to help the players develop, while they are having fun competing.

Below are the major rule differences between soccer and futsal.  If the rule is not addressed below, you can assume that the laws of play are the same as outdoor.

General Rules

  • Twenty minute halves for tournament and for league play. Three minutes for half time and each coach may call (1) one-minute time out per half (use or lose) when in possession of the ball or ball out of play. There are no time outs in overtime/extra periods. Time out requests are made to the referee.
  • There is no overtime during the regular season (pool play), injury time or stoppage time.
  • Teams are comprised of four outfield players and one goalkeeper.
  • The goalkeeper must wear a different color jersey than the outfield players.
  • There is no off sides in futsal.



  • All substitutions are on the fly, this includes goalkeeping substitutions. Referees will not stop play for goalkeeping substitutions.
  • A substitute may not enter the match until the player leaving the match is at the touchline in the substitution zone.
  • Any substitute who enters the field of play before the player being replaced has completely left the field of play may be shown a yellow card.
  • All substitutions must take place in the technical area (in front of the team bench )-- not at the half-way line.
  • All teams will switch benches (and ends) at the beginning of halftime, ensuring that all substitutions take place in the defensive half.


Kickoffs: are indirect. The ball must be played forward first. Tapped balls are not in play – the ball must move forward.


Kick-ins: are indirect. The ball must be placed on or no more than 10 inches behind the line and the kick must be taken within 4 seconds. The kicker's non-kicking foot must be out of bounds or on the line. (A kick-in that goes directly in the opposing goal is a goal clearance for the opposing team. A kick-in that goes directly in the defensive goal is a corner kick of the opposing team.)


Goal Clearances: are taken when the ball wholly crosses the goal line after being touched last by the attacking team. The goalkeeper must use his hands to roll, bounce or throw the ball from anywhere inside the penalty area to outside the penalty area.


Corner Kicks: are direct. The ball must be placed directly on the corner spot and the kick must be taken within 4 seconds.


Free Kicks: may be indirect or direct. The ball must be stopped completely before the kick may be taken.


Penalty Kicks: are taken from the penalty spot and must be shot at goal by a clearly identified kicker. Defenders may not be nearer to the ball than 16 feet and must be behind an imaginary line running from touchline to touchline even with the penalty spot.


Distance: For all of the above, except goal clearances, opponents may not be closer to the ball than 16 feet.


Ceiling: If the ball hits the ceiling or other object, the team that did not touch the ball last restarts play with a kick-in from the nearest point on the touchline.


Fouls and Misconduct

Indirect Free Kicks: When a player plays in a dangerous manner, impedes an opponent (without playing the ball), slides, prevents the goalkeeper from releasing the ball with her hands or commits any offence for which play is stopped to caution or eject a player.


Direct Free Kicks: When a player kicks or attempts to kick an opponent, slide tackles an opponent or slides with an opponent near (automatic yellow card/caution), jumps at an opponent, charges at an opponent, strikes or attempts to strike an opponent, pushes an opponent, holds an opponent, spits at an opponent or handles the ball deliberately.


Yellow Card / Caution: The offending player is shown a yellow card. If a player earns two yellow cards in a match, he is shown a red card.


Red Card / Ejection: The offending team plays down for two minutes unless scored upon before the two-minute penalty expires. The offending player serves a minimum one-match suspension.


Accumulated Fouls / AFPK: All penal fouls are recorded on the scoresheet and on the scoreboard. If red fouls blue a sixth time in one half, for that sixth penal foul and all subsequent penal fouls in that half, blue is awarded an accumulated fouls penalty kick. If the foul occurs farther from the attacking goal than the second penalty spot, the AFPK is taken from the second penalty spot. If the foul occurs nearer to the attacking goal than the second penalty spot (but outside the penalty area, of course), the attacking team may choose whether to take the AFPK from the second penalty spot or from the spot of the foul. All AFPK's must be shot at goal by a clearly identified kicker. The defending team may not make a wall and may not be nearer to the ball than 16 feet and must be behind an imaginary line running from touchline to touchline even with the spot of the kick. The goalkeeper may be off her line, but may not be nearer than 16 feet from the ball. Accumulated fouls are reset to zero at the beginning of the second half.


Second Penalty Spot: 30 feet from the center of the goal


Penalty Spot: 20 feet from the center of the goal


Advantage: Advantage will be applied in futsal, with penal fouls still counting as accumulated fouls. If the referee shouts, "play on" and gestures with both arms, the foul was a penal foul and will be counted accordingly. If the gesture is with one arm, the free kick would have been indirect and thus does not count toward the total.




The Goalkeeper

  • Must wear a different color shirt. She may wear long pants and/or other padding as deemed safe by the match referee.
  • May receive a kick-in directly.
  • May kick the ball directly over the half-way line.
  • May score directly with his feet during the run of play.
  • May not punt or drop-kick the ball. (Ball must settle to the ground or be touched first, no "air" under the ball when kicked.)
  • May not possess the ball for more than four seconds in her own half.
  • May throw the ball directly across the half-way line. A ball thrown directly into the opposing goal results in a goal clearance for the opposing team.
  • May only touch/receive the ball once per team possession.
  • The three point arc (basketball court) will determine the area in which the goal keeper may touch the ball with his/her hands.



Overtime will only be played during the Single Elimination Tournament. Overtime guidelines for the tournament:

  1. Three minute sudden death-first team to score wins (golden goal).  Teams do not have a time out. 
  2. After three minutes and the teams are still in a tie, each team will be given a shootout, each team will have 5 opportunities (rounds)-one round is determined when both teams have had a chance with a shot on goal.  A different player must shoot the ball.
  3. After 5 rounds and the teams are still tied, the sudden death rounds will begin.  Each team will have once chance per round with a shot on goal-any player may shoot the ball. If Team A has scored and Team B has not, Team A is considered the winner.  The sudden death round will continue until a winner is determined.
  4. The goalie during the shootout phase of overtime cannot be replaced unless the player has been injured and cannot continue.  Once the goalie has been removed due to any injury, that player cannot return under any circumstances.
  5. The team that shoots first during an overtime will be determined by a coin flip. 
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